Play Sonic the Hedgehog Classic 2 and Enjoy a Blast from the Past with a Modern Twist
Sonic the Hedgehog Classic 2: A Fan Game a Decade in the Making
If you are a fan of classic Sonic games, you might have heard of Sonic the Hedgehog Classic 2, a fan game that has been in development for more than a decade. This fan game is a sequel to Sonic the Hedgehog Classic, which was released in 2011 by Hez and his team. Sonic the Hedgehog Classic 2 is a 2D platformer that features brand new levels, four playable characters (Sonic, Tails, Knuckles, and Fang), new unique gimmicks, customizable shields, online play, extras, and more. In this article, we will give you an overview of this amazing fan game, its development history, and its features. We will also show you how to download and play it on your PC, as well as some tips and tricks to help you enjoy it better. Finally, we will share our personal review of this fan game and answer some frequently asked questions about it.
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What is Sonic the Hedgehog Classic 2?
Sonic the Hedgehog Classic 2 is a fan game that is inspired by the classic Sonic games from the Sega Genesis era. It is a 2D platformer that follows Sonic and his friends as they try to stop Dr. Eggman from conquering Mobius with his new Death Egg II space station. The fan game has 10 zones with two acts each (except for Flying Fortress Zone), plus two final zones with one act each. Each zone has its own theme, music, enemies, obstacles, secrets, and boss battles. The fan game also has four playable characters that have different abilities and play styles:
Sonic: The fastest character who can perform an insta-shield (a short-range attack that can deflect projectiles) and a drop dash (a move that lets him charge a spin dash while in mid-air).
Tails: The flying character who can use his tails to fly for a short time and swim underwater. He can also carry Sonic or Knuckles while flying.
Knuckles: The climbing character who can use his fists to break walls and dig underground. He can also glide in the air and climb on walls.
Fang: The shooting character who can use his popgun to shoot corks at enemies and switches. He can also bounce on his tail to reach higher places and perform a double jump.
The fan game also has a unique feature called the shield system, which allows the player to equip different types of shields that grant different abilities. There are four basic shield types: fire, lightning, water, and wind. Each shield has its own effect, such as immunity to fire, attraction of rings, breathing underwater, and increased speed. The player can also combine two shields of the same type to create a super shield, or two shields of different types to create a hybrid shield. For example, combining a fire shield and a lightning shield will create a plasma shield, which allows the player to shoot plasma bolts and dash in the air. There are 16 possible shield combinations in the fan game, each with its own unique ability.
Gameplay
Levels
The fan game has 10 zones with two acts each (except for Flying Fortress Zone), plus two final zones with one act each. Each zone has its own theme, music, enemies, obstacles, secrets, and boss battles. Here is a list of the zones in the fan game:
Zone
Theme
Description
Green Hill Zone
Grassland
The first zone of the fan game, which is based on the iconic Green Hill Zone from the original Sonic the Hedgehog game. It features loop-de-loops, springs, bridges, palm trees, and checkered hills.
Chemical Plant Zone
Industrial
The second zone of the fan game, which is based on the Chemical Plant Zone from Sonic the Hedgehog 2. It features pipes, conveyor belts, platforms, toxic water, and chemical bubbles.
Casino Night Zone
Urban
The third zone of the fan game, which is based on the Casino Night Zone from Sonic the Hedgehog 2. It features slot machines, pinball flippers, bumpers, neon lights, and giant dice.
Lava Reef Zone
Volcanic
The fourth zone of the fan game, which is based on the Lava Reef Zone from Sonic & Knuckles. It features lava pools, fireballs, geysers, rocks, and crystals.
Mushroom Hill Zone
Forest
The fifth zone of the fan game, which is based on the Mushroom Hill Zone from Sonic & Knuckles. It features giant mushrooms, vines, logs, leaves, and caterpillars.
Ice Cap Zone
Arctic
The sixth zone of the fan game, which is based on the Ice Cap Zone from Sonic the Hedgehog 3. It features snow slopes, ice blocks, icicles, snowboards, and penguins.
Oil Ocean Zone
Desert
The seventh zone of the fan game, which is based on the Oil Ocean Zone from Sonic the Hedgehog 2. It features oil pools, pumps, pipes, fans, and submarines.
Metropolis Zone
Mechanical
The eighth zone of the fan game, which is based on the Metropolis Zone from Sonic the Hedgehog 2. It features gears, screws, springs, conveyor belts, and badniks.
Flying Fortress Zone
Aerial
The ninth zone of the fan game, which is based on the Flying Fortress Zone from Sonic the Hedgehog 3. It features airships, cannons, propellers, missiles, and lasers.
Death Egg II Zone
Space
The tenth and final zone of the fan game, which is based on the Death Egg Zone from Sonic & Knuckles. It features gravity switches, teleporters, spikes, robots, and Eggman.
Doomsday Zone
Space
The first final zone of the fan game, which is based on the Doomsday Zone from Sonic & Knuckles. It features asteroids, rings, missiles, and the Death Egg II.
Last Stand Zone
Space
The second and true final zone of the fan game, which is based on the Last Stand Zone from Sonic 3D Blast. It features a giant robot, a laser cannon, and a super form.
Bosses
Each zone in the fan game has a boss battle at the end of each act (except for Flying Fortress Zone and Death Egg II Zone, which have one boss each). The bosses are usually variations of Dr. Eggman's machines or creations, but some of them are original or based on other characters. Here is a list of the bosses in the fan game:
Zone
Act
Boss
Description
Green Hill Zone
1
Egg Mobile-H with Ball and Chain
A classic boss from Sonic the Hedgehog 1. Eggman flies in his Egg Mobile and swings a ball and chain at the player. The player has to dodge the ball and hit Eggman when he is vulnerable.
Green Hill Zone
2
Egg Mobile-D with Drill
A new boss for the fan game. Eggman flies in his Egg Mobile and uses a drill attachment to dig underground and attack the player. The player has to avoid the drill and hit Eggman when he emerges.
Chemical Plant Zone
1
Egg Mobile-H with Catcher
A classic boss from Sonic the Hedgehog 2. Eggman flies in his Egg Mobile and uses a catcher device to grab the player and drop them into the toxic water. The player has to escape the catcher and hit Eggman when he is low.
Chemical Plant Zone
2
Egg Mobile-D with Laser
A new boss for the fan game. Eggman flies in his Egg Mobile and uses a laser attachment to shoot beams at the player. The player has to dodge the laser and hit Eggman when he is charging.
Casino Night Zone
1
Egg Mobile-H with Slot Machine
A classic boss from Sonic the Hedgehog 2. Eggman flies in his Egg Mobile and uses a slot machine device to generate random effects, such as rings, bombs, or badniks. The player has to hit the slot machine and avoid the effects.
Casino Night Zone
2
Egg Mobile-D with Roulette Wheel
A new boss for the fan game. Eggman flies in his Egg Mobile and uses a roulette wheel device to spin around and launch projectiles at the player. The player has to hit the roulette wheel and avoid the projectiles.
Lava Reef Zone
1
Egg Mobile-H with Flamethrower
A classic boss from Sonic & Knuckles. Eggman flies in his Egg Mobile and uses a flamethrower device to shoot fireballs at the player. The player has to dodge the fireballs and hit Eggman when he is exposed.
Lava Reef Zone
2
Egg Mobile-D with Drill and Spikes
A new boss for the fan game. Eggman flies in his Egg Mobile and uses a drill and spikes attachment to dig underground and attack the player. The player has to avoid the drill and spikes and hit Eggman when he is above ground.
Mushroom Hill Zone
1
Egg Mobile-H with Mushroom Launcher
A classic boss from Sonic & Knuckles. Eggman flies in his Egg Mobile and uses a mushroom launcher device to shoot mushrooms at the player. The player has to dodge the mushrooms and hit Eggman when he is reloading.
Mushroom Hill Zone
2
Egg Mobile-D with Caterkiller
A new boss for the fan game. Eggman flies in his Egg Mobile and uses a caterkiller device to release a giant caterpillar badnik that chases the player. The player has to outrun the caterkiller and hit Eggman when he is vulnerable.
Ice Cap Zone
1
Egg Mobile-H with Snowball Launcher
A classic boss from Sonic the Hedgehog 3. Eggman flies in his Egg Mobile and uses a snowball launcher device to shoot snowballs at the player. The player has to dodge the snowballs and hit Eggman when he is low.